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Yeah it was a bit of work but it could have been worse because with SGDK I didn't have to dip into assembly at all for anything (which is the only reason I did this in the first place tbhwitcha).Could you recommend an emulator? I assume you didn't post any screenshots intentionally, so as not to spoil any surely hilarious surprises.
Edit: figured it out. PFG job, that looks like it was a lot of work.
How much is custom? Obviously the sprites/titles/menus, what about the map? I assumed it was just a Pac-Man clone. I've done palette swaps and changed sprites in a few simple games, I'm no coder.Yeah it was a bit of work but it could have been worse because with SGDK I didn't have to dip into assembly at all for anything (which is the only reason I did this in the first place tbhwitcha).
~1300 lines of original c (except for the ending effects which were just lifted from other places because I didn't want to look at the shit anymore). Also I did try to familiarize myself with how pacman works a bit but only roughly.How much is custom? Obviously the sprites/titles/menus, what about the map? I assumed it was just a Pac-Man clone. I've done palette swaps and changed sprites in a few simple games, I'm no coder.
Let me look into it.Is it possible to get this in the ".md" format?
Is it possible to get this in the ".md" format?
I will tomorrow, I'm about to punch out. BTW I only made it 4 levels long so it shouldn't be too aggravating hopefully.you should post the pixel art. it's really good. I can only play so much pac-nana
you should post the pixel art. it's really good. I can only play so much pac-nana
There's this program out there called furnace. I'm a retard with musical stuff and chiptunes, etc. I don't know anything about it really, but with furnace I could fuck around and end up with something. Very user friendly, even retard friendly you could say.The chiptune version of Street Fighting Man is amazing.
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